A Sneak Peek of Elias 4: GSC 2021 Demo

Building an effective footstep system does not have to be particularly complicated. In this video, our Martin Barreby demonstrates how to set up a simple footstep system in Elias 4, and how to use it in Unity and Unreal Engine. 

The node based authoring tool in Elias 4 gives you full control by letting you create your own logic right in the tool. In this video we create a patch that plays back different footstep sounds for different surfaces..

Elias 4 enables a real-time workflow between the authoring tool and the game, meaning that you don’t have to export and import for updates to happen.

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