True adaptive music sounds linear in a non-linear environment

An article by Orchestral Tools has now been released, where they interviewed our CEO Kristofer Eng.

It breaks down how game developers today are breaking the mould and creating true adaptive music in a non-linear environment that gives the same feelings as when watching a movie.

“The learning curve with the tech is not as steep as it used to be, but you do have to re-learn how to write music because you’re writing for a story that isn’t told yet…”

HERE IS A LINK TO THE FULL ARTICLE

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