Author Archives: Johan

Elias Classical Harp and Elias Sampler Update

Today we’re releasing the latest addition to our ever-growing collection of sample libraries: The Elias Classical Harp. Furthermore, the Elias Sampler has been updated to Alpha 5. If you have downloaded the sampler previously, the update is available in My Account. Learn more about the Classical Harp in the video below.

Elias 3.2 is Out Now

The update is available in My Account, as usual. Elias Studio Added undo and redo. Added a “duplicate track” function. Added a transition option called “Jump To Bar Uses Theme Fades”. Fixed a bug where starting with a group track selected plays only those tracks. Made it possible to add action presets via the context […]

Elias Vlog #1 – Creating the Adaptive Soundtrack for Whiskey n’ Zombies

In the first Elias Vlog, Elias’ founder Kristofer and composer Martin show how they created the score for the upcoming game “Whiskey n’ Zombies” by The Nuttery Entertainment. 

Introducing the Composers – Erik Anjou

Who are the people behind all of the great soundtracks available in our store? We decided to take a closer look. Today we will get to know Erik Anjou. Tell us about your musical background! I remember being extremely drawn to music since I was a child. My dad introduced me to 60’s music when […]

Elias Unreal Engine Plugin Update

The Unreal Engine plugin has been updated to support UE4.19. The plugin is available in the Elias 3 Devkit and can be downloaded in your account. Changelog Support for Unreal 4.19 Exposed cache settings in the component settings. “Get Theme” is now available in blueprints. The play function in blueprints now has same controls as […]

New Sample Libraries – Keys 1 & Vintage Synth 1

With the release of Keys 1 and Vintage Synth 1, you will now be able to have even more great instruments playing live in your game. They are the latest addition to our sample libraries, where you can also find Drum Machines as well as guitars by Indiginus and Elias Essential Orchestra by Orchestral Tools. […]