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Elias 3

Elias 3 presents a revolutionary way to create and implement adaptive music. Instead of using static loops and or few stems, Elias 3 use layered parts in order to really adapt your composition in real time.

Please note: Elias 3 is still available, how ever it is no longer being actively developed as we are focusing on Elias 4. (Elias 4 will have many great improvements, and will also include a full fledged audio engine).

The studio

The studio is the authoring tool for Elias 3. It uses patented technology to help you arrange and test all of your music in an adaptive way. Here are some of the main features of Elias 3:

Setup

Build adaptive arrangements with our easy-to-use arrangement view

Setup

Use transition presets to create seamless and adaptive music

Setup

Add traditional or tonal stingers for your important moments

Setup

Use pre-rendered audio files or midi and samplers

Setup

Support for precise looping with overlapping tails

Setup

Use the preview panel to thoroughly test everything before you deliver

The engine

The Elias 4 engine is the part of the software that you connect with your game engine, or any other software, to playback what you’ve created in the studio. It’s fully portable and runs on mobile, PC, Mac and consoles.

The Engine

Elias studio
Setup

Easy implementation with our native game engine plugins

Setup

Can be integrated into almost any engine or software with custom code

Setup

Everything is flexible and customizable via our smart APIs

Setup

Access to full source code can be available upon request

Request Access

Please contact us for access to Elias 3 or Elias 4. Elias 4 is currently in development and already fully functional, but there are still some things left for an official release. We are very open to all inquiries and happy to talk and see if your project is a match!

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