Tag Archives: Elias Adaptive Music

Elias Classical Harp and Elias Sampler Update

Today we’re releasing the latest addition to our ever-growing collection of sample libraries: The Elias Classical Harp. Furthermore, the Elias Sampler has been updated to Alpha 5. If you have downloaded the sampler previously, the update is available in My Account. Learn more about the Classical Harp in the video below.

Elias Vlog #1 – Creating the Adaptive Soundtrack for Whiskey n’ Zombies

In the first Elias Vlog, Elias’ founder Kristofer and composer Martin show how they created the score for the upcoming game “Whiskey n’ Zombies” by The Nuttery Entertainment. 

Elias Unreal Engine Plugin Update

The Unreal Engine plugin has been updated to support UE4.19. The plugin is available in the Elias 3 Devkit and can be downloaded in your account. Changelog Support for Unreal 4.19 Exposed cache settings in the component settings. “Get Theme” is now available in blueprints. The play function in blueprints now has same controls as […]

Elias 3.1.1 Release

This is a maintenance release of the Elias Studio, Elias DevKit and Elias Sampler. This release brings some new features as well as performance and stability improvements. With this release we also update the Tiny Band and release the brand new Elias Keys 1 Release 3.1.1 Elias DevKit – SDK There is now an event […]

From Linear to Adaptive – Elias on Gamasutra

Composer Theo Nogueria has posted an article series on Gamasutra, detailing his transition from linear to adaptive music, using Elias 3 as his tool of choice. Two parts have been published to date, with more on the way. After trying Elias for about a month and getting to know the route they are heading to, […]