From Linear to Adaptive – Elias on Gamasutra

Composer Theo Nogueria has posted an article series on Gamasutra, detailing his transition from linear to adaptive music, using Elias 3 as his tool of choice. Two parts have been published to date, with more on the way.

After trying Elias for about a month and getting to know the route they are heading to, I encourage ALL game composers to try it out. Its features are unique and open an even bigger range of possibilities for us to make our tracks more diverse and interesting.

Read part 1 »
Read part 2 »

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